Shadow burglar is a project I realized as part of the end year of my baccalaureate. Our team had over 30 members from different specializations.

Shadow Burglar is a stealth action game in which the player controls a burglar whose brother was killed by the mafia for his art pieces. The player then inherits mysterious powers from him and decides to steal his art back from the mafia. She then has to discreetly go through levels which involve puzzling and quick thinking.

I was lead programmer on the team, which means my work consisted of programming, assisting my team with the development, doing the technical design with our technical director Hugo Dansereau and representing the programmers in the interdisciplinary meetings between leads and directors. It also involved planning tasks for the team.
Trailer for the game
The game's soundtrack was completely custom-made by a team at Université de Montréal. 
Game Soundtrack
The game was freely distributed on Steam for PC.
https://store.steampowered.com/app/1881340/Shadow_Burglar/

Shadow Burglar has distributed over  70 000 licenses, with over 25 000 unique users. It reached 32nd place in the top 250 hidden gems on Steam (https://steam250.com/hidden_gems)
It has over 98% positive reviews out of over 400 reviews on Steam.
Shadow Burglar
Published:

Shadow Burglar

Published:

Creative Fields